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Ragtag Roger

 Ragtag Roger was my first time attempting a character sculpt. During this project I learned and felt more comfortable within Zbrush and the Substance suite of programs. 

Tools: Zbrush, Maya, Topogun, Substance, Mixamo, Marmoset.

Responsible for all aspects.

2020

Ragtag Roger was created in early 2020 using Zbrush, Maya, Substance Painter, and Marmoset. The goal of this project was to learn how to sculpt, texture, and practice hard surface modeling. Once the character was concepted I spent the next few weeks learning anatomy and applying it to my sculpting. Once the anatomy of the character was done the clothing and armor was modeled.

copyright © Nicholas Vittitow 2012-2021. All Rights Reserved.

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